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Generally navy ammo is the cheapest, due to its ease of acquisition. Pirate and elite pirate ammo drop from rare spawns at dead space complexes, and navy ammo is available from various LP stores. In order of power, they are pirate, which deals 10% more damage, navy, which deals 15%, and elite pirate, which deals 20% more. Generally speaking it is useful in PvP but rarely cost-effective in PvE. Faction ammo is expensive but gives you more damage. Ammunition comes in four sizes matching the four sizes of turret (S, M, L and XL).įaction ammo is also available (for example, Republic Fleet Fusion S instead of normal Fusion S).
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Tech 2 turrets, particularly large and medium ones, require considerable training time. Hybrid turrets, for example, are either railguns (long-ranged, low DPS) or blasters (short-ranged, high DPS).
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precursor weapons (entropic disintegrators)Įach of the first three types can be further broken down into a set of long-ranged turrets which, broadly, deal high damage-per-shot ('volley', ' alpha') but low damage-per-second (DPS) and poor tracking, and a set of short-ranged turrets with lower alpha but high DPS and superior tracking.12.4 Tech 1 Dreadnought/Titan Turret Comparison.12.3 Tech 1 Battleship Turret Comparison.12.2 Tech 1 Cruiser/Battlecruiser Turret Comparison.12.1 Tech 1 Frigate/Destroyer Turret Comparison.
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